TeamDesk Task Management App

TeamDesk Task Management App

There's a whole category of tools built for teams of 50 that get handed to teams of 8. The complexity doesn't scale down with them. So I built something that started small on purpose.
There's a whole category of tools built for teams of 50 that get handed to teams of 8. The complexity doesn't scale down with them. So I built something that started small on purpose.
Tool/
Figma, Claude
Duration/
8 Weeks
Role/
Solo UI-UX Designer

I was interning at Uzence Design Studio — 8-person team collaborating on ClickUp. First day I opened it, I couldn't find my team. Couldn't find my tasks. Too much in the sidebar, none of it relevant to me or the team.


Took a few days to settle in. But the friction never really left. I asked around — everyone felt the same way.


So I looked for alternatives. Everything was either a basic to-do list or another ClickUp. Nothing in between. I had 8 weeks. I decided to build the thing in between.

90%

got what the app does without any explanation

95%

could set it up on their own

90%

spotted task ownership at a glance

/Explore the Design

/the problem

Most task tools are built for scale. Complex workflows, large orgs, dedicated project managers. Small teams get handed the same thing with no real fit.


I surveyed 21 people actively using task management tools. ClickUp was the most used at 33%. Most were on teams of 6-15 people — exactly the size that falls through the gap. The top two complaints were consistent: too many features they never used, and overkill for their team size.

I just wanted to track tasks, but there were too many options.
Honestly, it felt too complex for what our small team needed.

And when I asked if they'd try a simpler, more focused tool built specifically for small teams — 81% said yes. Just not another feature-heavy tool, but something that solves the actual problem first.

/how i thought through it

I mapped ClickUp, Asana, and Monday — what each did well, where small teams consistently dropped off.

Three problems kept coming up - too many features on first load, ownership buried (hard to see who's doing what), mobile treated as an afterthought.


That gave me a clear direction. Before opening Figma, I decided what TeamDesk would never have.

💬 Threaded comments

Small teams already have Slack or WhatsApp for that. v1 didn't need to solve collaboration.

📁 File attachments

Adds storage, versioning, pricing complexity. Not the problem we're solving right now.

🙋🏻‍♀️ Granular permissions

6-10 people don't need five permission levels. Owner and Member is enough.

🔔 Notifications

Real cut, not an oversight. Wanted v1 to prove the core first.

Then the structure. Three levels: teams, projects, tasks. Simple enough to explain in one sentence, specific enough to actually work.


Teams are your departments or groups. Projects are what those teams are working on. Tasks are the actual work, with an owner, a status, a due date (example: Home → Design → Website Redesign).


That decided the layout direction for which I explored three options with Claude.

Wide sidebar cluttered past 4 projects. No sidebar collapsed the hierarchy. Icon rail won.


From there the structure was clear. Home shows the org — what's assigned, what's due, what's overdue. Task lists live inside projects.

/Design System

Before touching any screens, I built the system first and every decision had a reason behind it.

Inter for typography

Many task tools use system fonts or go too branded. I wanted something neutral enough that the content leads, not the type.

Blue as the primary color

Industry standard for SaaS. Ops and marketing teams want something that feels reliable, not colorful.

8pt grid throughout

Set this before touching any screens. Easier to stay consistent than fix inconsistency later.

Then the component library. Every button, input, modal, dropdown — all defined before a single screen was designed. And the name "TeamDesk" simply because it felt grounded and practical. Something a small team actually sits around and gets work done at. Just a desk.

/final design

From signup to inside your team in seconds.

From signup to inside your team in seconds.

Every screen had one job — get out of the way.


✅ Onboarding asks only what it needs. Four steps, two questions each. You know your team and you're in. No setup fatigue.

✅ Home gives you the full picture before you open anything. Assigned to you, due today, overdue — all upfront.

✅ New task has two required fields. Team and project. Everything else — assignee, due date, status — you add when it matters.

✅ Mobile gets the same experience. Same layout logic, same information. Just a smaller screen.

Every screen had one job — get out of the way.


✅ Onboarding asks only what it needs. Four steps, two questions each. You know your team and you're in. No setup fatigue.

✅ Home gives you the full picture before you open anything. Assigned to you, due today, overdue — all upfront.

✅ New task has two required fields. Team and project. Everything else — assignee, due date, status — you add when it matters.

✅ Mobile gets the same experience. Same layout logic, same information. Just a smaller screen.

No items

/results

I sent the final design to the same 21 people from the survey. 20 responded.

I sent the final design to the same 21 people from the survey. 20 responded.

90%

got what the app does without any explanation

95%

could set it up on their own

90%

spotted task ownership at a glance

Nobody said it felt overwhelming. Nobody said they couldn't figure it out. That was the whole point.

/What I'd do differently

I cut notifications from v1 to keep the core clean. That was the right call. But one response stuck with me — 'home should focus more on active tasks.' I'd designed Home to show the full org view. Turns out people wanted their own tasks first. I got attached to the structure too early and didn't question it enough.

Sent the designs out. People liked it. But they also wanted more.


"I'll probably want reminders for due dates and some more basic notifications"

"Maybe add a dark mode"

"@mentions would actually make collaboration easier"


Notifications, dark mode, @mentions — all cut from v1 to keep the core clean. All first on the list for v2.

The best design is the one that gets out of the way.

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